Version 1.3
@Added a little more SNO comparison code and also parts of my absorption study. This is just archiving so files don't get lost.
date 2006.04.14.20.22.55; author tunnell; state Exp;
Version 1.2
@Elements can be constructed with specific isotope abundances. Used to
add deuterium and heavy water to the materials table, but may also
come in handy if anyone wants to try out enriched Gd in the detector.
*WARNING* D2O optics numbers ripped straight from the light water numbers,
so they are certain to be wrong. Will be fixed whenever I can figure out
where to copy the relevant information from SNOMAN.
date 2006.03.11.05.12.28; author volsung; state Exp;
Version 1.1
@glg4sim's material and element class construction has been moved into RAT and the data has been put into RATDB. If you look in your data directory, you will see two new files: MATERIALS.ratdb and ELEMENTS.ratdb. Their documentation is in the wiki. I still need to add optical surfaces and optics to the mix. I tried to be very careful, and checked the MATERIALS file a few times, but I had to do a lot of data entry by hand, so if you see any weird material behavior, post a bug report!
date 2005.11.12.19.22.28; author tunnell; state Exp;
Matthew Worcester Last modified: Fri Apr 14 15:24:00 CDT 2006