CVS Log for include/RATMaterials.hh,v



head 1.3;

Version 1.3
@Now the all information from materials.dat, GdScintProperties.dat and GLG4Sim's material construction source code is in RATDB. There is documentation in the wiki. More discussion at phone meeting.
date 2005.11.14.21.46.57; author tunnell; state Exp;

Version 1.2
@glg4sim's material and element class construction has been moved into RAT and the data has been put into RATDB. If you look in your data directory, you will see two new files: MATERIALS.ratdb and ELEMENTS.ratdb. Their documentation is in the wiki. I still need to add optical surfaces and optics to the mix. I tried to be very careful, and checked the MATERIALS file a few times, but I had to do a lot of data entry by hand, so if you see any weird material behavior, post a bug report!
date 2005.11.12.19.22.28; author tunnell; state Exp;

Version 1.1
@Finished up RATDB-based detector geometry creation. It replaces our hard-coded geometry construction, and should be general enough to do both the PMT and veto geometries with the same code. This code is now wired into the rest of RAT, and is being used to build the detector. Still working on translating veto geometry text file into RATDB text file format (and checking dimensions along the way). Once done, we can retire the veto-specific geometry parser and builder classes.
date 2005.11.06.02.57.53; author volsung; state Exp;


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Matthew Worcester
Last modified: Mon Nov 14 16:32:00 CST 2005